VIII
HOW TO SCORE
There are two methods to score the game: (1) the point and double system, and (2) the double system alone. It must be noted that there is no standardized scoring method. The scoring method used in this book may vary with that of others. The important thing is that all players are aware of the method and agree upon among themselves on the method.
A. The Point and Double System
This method uses fundamental points and points for completing the game to be multiplied by the number of doubles.
1. Points
Fundamental points
2. Doubles
The kind of doubles varies. Listed below are frequently used doubles. Readers are advised to review the basic rules and their variations in Chapters V and VI.
a. One Double
(1) Sequence sets with a pair of crack, bamboo, or circle. See VB above.
(2) Any two combinations of crack, bamboo, or circle. See VIAla, VIA2h.
(3) The numbered tiles one to nine in a consecutive order of any two combinations of kinds. See VIA2b.
(4) Sequence and triplet sets with any four matching numbers of one kind. See VIA3a.
(5) The numbered one and nine, wind, or dragon in all sets and the pair. See V1B3.
(6) Without the numbered one and nine, wind, or dragon in sets and the pair. See VIB4.
(7) A twin set. See VA2c.
(8) A set of young and old. See VA2e.
(9) Three cousins. See VA2g.
(10) Without chi, pong, and kong (excluding concealed pong or kong)
(11) Seat wind.
(12) Round wind.
(13) A triplet or quartet of any dragon.
(14) Completing the game by drawing the last tile of the North wall.
(15) One chance (only one type of the tile) to complete the game.
(16) Taking the last tile of any one type, provided all others of the type have been either exposed or discarded or both.
(17) Completing the game by drawing the tile from the far end of the wall.
(18) A pair of numbered two, five or eight of any kind.
(19) Robbing the kong.
(20) Self-drawing.
If extra tiles are used
(1) Pong or pong and kong combined. See VA.
(2) The numbered one to nine in a consecutive order of any kind. See VIA2a.
(3) A flush hand with wind and/or dragon. See VIA5b.
(4) A hand with unrelated tiles of any kind. See v'B7.
(5) Double wind (seat and round).
(6) Three concealed triplets.
(7) Two concealed quartets.
(8) All sets including the pair by using discards.
(9) All sets and the pair by self-drawing.
If extra tiles are used
(10) Double season or plant (seat and round).
c. Three doubles
(1) Two sequence sets and a pair including any four matching numbers of one kind. See VIA3b.
(2) Seven pairs. See VIBI.
(3) The numbered one and nine in each set and the' pair. See VIB2.
(4) Five different kinds of sets and the pair. See VIB6.
(5) All with numbers above five. See VIB9.
(6) All with numbers below five. See VIB10.
(7) Four concealed triplets.
(8) Three concealed quartets. The game is completed with three unexposed quartets and a pair, an exception to Basic Rules in Chapter III.
(1) A flush hand. See VD.
(2) Double twins. See VIA2d.
(3) Double young and old. See VIA2f.
(4) One number in all sets and the pair. See VIB5.
(5) One of each wind, dragon, and numbered one and nine of crack, bamboo, and circle with an additional one of any kind to make a pair. See VIB8.
(6) Four sequence sets with any four matching numbers of one kind.
(7) Three wind sets with a pair of wind.
(8) Two dragon sets with a pair of dragon.
If extra tiles are used
(9) Four season or plant tiles.
e. Two slams or two six doubles
(1) A "heavenly" hand. East completes the game immediately by taking the first fourteen tiles. Or, any other player in the first round completes the game by drawing the first fourteenth tile.
(2) Four wind sets. See VIAlb
(3) Three dragon sets. See VIA1c.
(4) Four concealed quartets.
If extra tiles are used
(5) All eight extra tiles. The player who has all eight extra tiles completes his game at once.
The system simply eliminates points. Many players prefer this system because it is easier to score than the point and double system. However since points are not counted in the double system, triplet and quartet sets have no higher value than sequence sets. On the contrary, sequence sets are in general preferred in that they can be manipulated to increase the number of doubles. For limitations in calculating doubles, see the next Section.
Exercise VI
A. Each question is given three choices. Select one which you consider to be the correct answer.
(1) An exposed numerical triplet with numerical one has
A. 2 points
B. 4 points
C. 8 points
(2) A concealed triplet with numericals from 2 to 8 has
2 points
4 points
8 points
(3) An exposed quartet with numericals from 2 to 8 has
2 points
4 points
8 points
(4) A pair of seat wind has
2 points
4 points
8 points
B. Each question has more than one answer. Select as many correct answers as you can:
F. All unrelated tiles(1) The following completed hands have one double:
A. Sequence sets with no wind or dragon
B. 1, 9, wind, or dragon in all sets and the pair
C. Sequence and triplet sets with any four of one kind
D. Double twins
E. Double sets of young and old
F. A pair of two
G. Robbing the kong(2) The following completed hands have two doubles:
A. One chance
B. The tile from the far end of the wall
C. The last tile of the wall
D. Seat wind
E. Seat season or plant
F. Double winds
G. All by self-drawing(3) The following completed hands have three doubles:
A. Five different kinds of sets and the pair
B. All including the pair by discards
C. One to nine in consecutive order or any one kind
D. Three concealed triplets
E. Pong and kong combined
(4) The following completed hands have six doubles:
A. Double winds
B. Double twins
C. All one kind excluding wind and dragon
D. Three wind sets with a pair of wind
E. Four winds
F. One and nine in each set and the pair
G. Seven pairs
C. Scoring Formula
The following formula is used to calculate the
score:
(Fundamental paints + Complete game points) x
Number of Doubles
Examples

Assuming the game is completed by taking the discard of two, points and doubles are calculated as follows:
Points
Fundamental
0 points
Complete the game
Base
20 points
One chance
2 points
Rounded to
20 points
(If over 5 points,
rounded to the next
10)
Sequence sets with no wind or dragon 1 double
Any two combinations of
crack,
1 double
bamboo, or circle in sets and in
Pair
Young and
old
1 double
Twin
1 double
One
chance
1 double
Total
5 doubles
In applying the formula, we have 20x25=20x32=640 points
The number of points is frequently limited to a maximum, such as 1,000, so that players will not pay excessive points. Likewise, the calculation of doubles is limited by counting six doubles ads a slam. If the number of doubles is over six, such as ten, for instance, figure the first six doubles as a slam and add the total number of the second four doubles, that is
26 + 24 = 64 + 16 = 80
NOT
210=1024

Assuming the game is completed by taking the circle four, points and doubles are calculated as follows:
Points
Fundamental
Triplet
2 points
Quartet
16 points
Completing the game
20 points
Total 38 points
Rounded to 40 points
Doubles
Any two combinations 1 double
Any pair of two 1 double
Twin 1 double
Two sequence sets and
a 3 doubles
pair with four matching
tiles of one kind
All with number below
five 3 doubles
Total 9 doubles
In applying the formula, we have
40 x (26 + 23) = 40 x (64 + 8) = 40 x 72 = 2,800
Exercise VII
The following are four completed hands. Calculate points and doubles of each of them.
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